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Large scale projection mapping

Intro

This project was created for the 2024 edition of the Digital Graffiti event that takes place in Alys Beach, Florida. I was invited by my projection mapping professor John Colette, whom I am very thankful for giving me this opportunity.

My piece is called Cosmos. Its title is self-explanatory. It is meant to make the audience feel like they are witnessing the creation of the universe. When it comes to my process. I created all the visuals inside of Touchdesigner using different setups of the particlesGPU component. Later, I composited everything on After Effects using a template provided by professor Colette. You can have a more in-depth look of the process below.

Breakdown

Creating the visuals

First, I created these three individual pieces on Touchdesigner. I used the particlesGPU component to create them. By adjusting the parameters of the component, I manage to make the particles behave in different ways, leading to different shapes and movements.

I also used TOP operators to achieve different effects. For example, the circular motion of the first piece was created by the rotation of a Transform TOP inside of a Feedback loop and the symmetry of the second one happens due to a Mirror TOP.

 

Once I was feeling they all felt unified, I rendered them and moved the files to After Effects. 

Composing the scene

Considering that this projection will take place on a specific building in Alys Beach, a template was provided.

After importing the template and my files into After Effects, I was ready to start compositing. I used mainly the Screen blending mode to put all the pieces together and made other adjustments related to color correction such as Levels and Saturation.

Final Projection

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